So far, we have had quite a basic look at Flutter and how everything works. We even made an excellent sample Todo list application in Flutter.
However, we placed all our code in the lib/main.dart
file until now.
You might be wondering, cool, but that gets a bit unmanageable. And this was the same thing I was wondering.
So let’s look at how we can move some code to another file and import that into our main file.
Note: this guide does not tell you the best practices about folder structures, just an introduction to how it works.
Importing a local dart file in Flutter
Let’s start simple and create a small widget that we’ll try and embed in our basic app.
We’ll work on the basic Flutter app. To get started, you can download this code on GitHub.
Now let’s make a new folder in our lib called screens
and place a file called home.dart
inside this folder.
In this file, we’ll place the code of our basic widget like so:
import 'package:flutter/material.dart';
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
),
TextButton(
onPressed: _incrementCounter,
child: const Text('Add number'),
),
]),
),
);
}
}
And in our main.dart
file, we can remove all that code, so it looks like this.
import 'package:flutter/material.dart';
void main() async {
runApp(
MaterialApp(debugShowCheckedModeBanner: false, home: MyApp()),
);
}
However, your editor will say it doesn’t know what MyApp is, and it’s right! So let’s fix that by importing our new Home Screen!
import 'package:flutter_app/screens/home.dart';
Ok, that makes sense, but what is this package:flutter_app
thing about?
And the package tells Flutter what package to load something from.
The flutter_app
refers to our application. If you are wondering where we set this variable, open up the pubspec.yaml
and check out the name
variable!
name: flutter_app
Cool right! Our little package. And with this knowledge, we can now move certain widgets and screens into their files to create more structure in our application.
If you’re unsure about how it should work, you can also download my example code from GitHub.
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